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THIS GAME HAS GRAPHIC CONTENT ONLY SUITED FOR ADULT AUDIENCES.

SCREW ME HARDER: A Bodybuilding Game is a solo-player TTRPG about constructing a robotic BDSM play partner, which leads to sensual and outlandish results. The game uses rolls to earn SUBMISSION and DOMINANCE points to determine the events or the myriad of ending options. Gameplay also involves using a card deck of unique body part options that are physically assembled to make an entire robot. 

This game includes:

- A print-and-play deck of 36 cards.

- A limited color double-sided booklet to print at home.

- A version with an alternatively colored front and back cover. (This copy is not optimal for home printing!)


Post-publishing note: This TTRPG was originally submitted for the Faggot Games TRRPG Game Jam, an exclusively queer artist jam. I no longer affiliate myself with it, but will continue to keep the information of it being a submission on the page and booklet.

Updated 9 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorConnor’s Art Room
TagsAdult, Multiple Endings, Tabletop role-playing game

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Click download now to get access to the following files:

SCREW ME HARDER (A Bodybuilding Game) (Limited Color Print).pdf 2 MB
SCREW ME HARDER (A Bodybuilding Game) Card Deck.pdf 6.3 MB
SCREW ME HARDER (A Bodybuilding Game) (Full Color Alternate Cover).pdf 889 kB

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(2 edits)

how do you get an accessory card? do you roll for it or can you simply add one after each turn? edit: oh i think i understand now haha. i am a little confused about the submissive and dominant modifiers, since in one example the submissive modifier was applied fora  roll for a dominant body part. so can those modifiers be used whenever in order to get a result that favors the player/mc? also, do the modifiers on the cards signal the card type (dom or sub) or do they also include a modifier (ie A2 + 1 Dom; roll 9; would it then turn into +2 dominant points?)

(1 edit)

The modifiers are based on whatever role you choose at the beginning of the game. Those are important to whatever ending you want, but only apply to rolling for base cards! There is one role option with no modifier, but getting a second roll chance with that one also has a unique advantage. Submission points are for the player to submit and then the dominance points are for the player to dominate the robot. 

Take for example that you’re a submissive. You want a dominant robot, so you get dominant body parts to build one. Since you want to submit to the robot and get points if you win, that means you roll to earn submission points and then add on the matching modifier (submission modifier). If the roll is insufficient then the robot earns the submission points because your attempts to build it as a dominant robot fails, causing the opposite to happen. Then it’s vice versa for submissive robot parts. 


The cards are labeled to indicate the type of part that it is. The accessory cards are labeled with a “+1” just to separate it from the regular cards instead of anything you need to add on to. That’s on me running out of time for the jam and not thinking of better ways to label them or revise how I explained mechanics!

However, you do add on any points from that PREVIOUS round to see if you earn an accessory card. That’s dependent if you earned any points by rolling over the target score, of course.

For example: You roll and get a 10, but have a modifier so it’s now 11. The roll is successful and you earn 3 points because it’s 3 points past your target. You decide to take a chance and get an accessory card. You’re lucky and get a 8, then adding on your 3 advantage from the previous round to get an 11. Your roll just wins the card because the card itself already has an advantage for any triggered events. So from that round, you’ve got 3 points and an accessory card.